Monday, 1 June 2009

Game, Set, and Match

Fin...

Finish...

Goal...

The End...

I hope I don't have to do this again anytime soon... The work however, was good fun, not as stressful a hand-in. I have to admit, it was good to draw some fur, feathers and flesh instead of my machine, mechs and mechanical mess I normal get up to.

Desert Runner

Finally, is my desert runner (and it's 4 main layers as you may have guessed xD). This was inspired by a montior lizard, a Monster Hunter design (the Cephadrome) and, believe it or not, the Sukoi Su-33 "Flanker" jet fighter.





Sky Dweller

Below is the final design (and4 main layers again) of my sky creature heavily inspired by the harpy eagle and horn-bill family of birds.






Mountain Climber Final

Below is my mountain climber (all 4 main layers), based loosely on a mountain goat and a centaur. Starting with an outline, I worked on the skeleton, then muscles, then the final look.



















Once Again...

Updating at the last minute...

So I may as well skip the designs and post up the finals. I'll split them into three posts following.

Monday, 26 January 2009

Creature 2 and 3 - Thunder-Bird and Desert Runner




Ok, ok, I put too much into the Mino-centaur and neglected the other two. But I still pulled some good anatomy research into the two.

On Abby's advice, I looked into the Thunder-Bird crypt-zoology. Now if I saw something that big fl

ying around, you'd wonder why the AA guns aren't blazing away everyday.








Either way, for my aerial creature, I wanted something as majestic as an eagle, but to also be intimidating/imposing. So I looked into beak designs. The black hornbill is my favourite.  




























Of course, I looked into eagle anatomy to get a better look into how a bird works, and I have to say, it really loses a lot of prowess without it's feathers ^^; . I'd put the pictures up but blogger doesn't seem to want to ~_~.

Anyway, my final creature is the Desert Runner. Not a lot went into this, but I still tried xD.

Looking into desert dwellers, I couldn't help but appreciate the Cephadrome from Monster Hunter. This is a large basis for my design, but less "swimming" based, and more for running. 

This led me to look into aquatic creatures for their stream lined bodies and ability to flow through water in a similar sense to aerodynamics.

Furthermore, due to the arid environment and harsh climate, I thought it suitable to look up reptilian anatomy, etc to see how I can overcome that hurdle in the next term.

Creature 1 - Mino-Centaur

This is my first creature idea. Based on combining two elements of Greek mythology, the Minotaur of Knossos palace and the Centaur's of lore, I wanted to make a powerful, and sturdy mountain climbing creature.

How am I going to make this believable? With a lot of difficulty.

I started straight off by looking into the style and anatomy of horses. This was a bad start, because horses don't really climb mountains. But stocky, sturdy, mountain goats do! Even so, looking into horses wasn't fruitless. In fact, it was  one of the few muscular structures I could find whilst looking around.

So using this, and my newly acquired knowledge on mountain goats (http://www.oricomtech.com/projects/leg-clmb.htm), I found this skeletal image and decided to apply the horse anatomy to the picture. 
Using this, I have to figure out how to attach a human torso, whilst retaining balance and stability for optimum climbing.